Warthog - Fan Made

Chaingun Turret

Chaingun Turret

Gauss Turret

Gauss Turret

Rocket Turret

Rocket Turret

Trooper / Transport [Modified]

Trooper / Transport [Modified]

Spartan Laser Turret [Does not exist in the game]

Spartan Laser Turret [Does not exist in the game]

With no gear

With no gear

The dashboard is heavily inspired from Halo CE classic in-game GUI artstyle.

The dashboard is heavily inspired from Halo CE classic in-game GUI artstyle.

Warthog dashboard GUI.
Heavily inspired and remade from Halo CE classic.

Warthog dashboard GUI.
Heavily inspired and remade from Halo CE classic.

Gear GUI [Gauss, Rocket, Laser and Trooper]
Heavily inspired and remade from Halo CE classic.

Gear GUI [Gauss, Rocket, Laser and Trooper]
Heavily inspired and remade from Halo CE classic.

GUI Inspiration source.
Halo: Combat Evolved developed by Bungie [2001]

GUI Inspiration source.
Halo: Combat Evolved developed by Bungie [2001]

Each color has it's own texture set.

Each color has it's own texture set.

All bullets has 13 920 in total and the rail 7 776 tris. One bullet has 132 tris.

All bullets has 13 920 in total and the rail 7 776 tris. One bullet has 132 tris.

The net and cage is a plane with an alpha mask.

The net and cage is a plane with an alpha mask.

Finished: 5-Jan-2026

Finished: 5-Jan-2026

Warthog - Fan Made

The Warthog is one of my all time favorite sci-fi vehicles. This one I made is from Halo Reach, with some of my own changes and took some inspirations from other iterations. The original concept artist for the Warthog was Shi Kai Wang, and was later reshaped by Marcus Lehto - Co-creator of Halo.
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This 3D project is one of the biggest I've had to date; I modeled around 250 pieces in total and I learned a lot along the way!
I was also really inspired by Halo CE classic yellow GUI that you can see in the first mission and some other missions later on. So I wanted to apply that yellow GUI for the Warthog as well, even though the original has a blue GUI.